Justice League Action Wiki
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Revision as of 22:34, 14 December 2017

Template:Character Box

"I could have turned him into a bunny."
~ Zatanna in Zombie King
"And i thought black friday was a shoppers nightmare."
~ Zatanna in Hat Trick.

Zatanna is the daughter of a magician and a childhood friend of Batman.

Biography

Zatanna Zatara is the daughter of magician Giovanni “John” Zatara and Sindella, a member of the mystical Homo Magi race. Zatanna is a direct descendant of the artist and magician Leonardo da Vinci, and is related to Nostradamus; Alessandro Cagliostro; the noted alchemists Nicholas Flamel and Evan Fulcanelli; and Lord Arion of Atlantis. Her cousin, Zachary Zatara, is also a magician.

Abilities

Magic: Zatanna is a homo magi, a human born with the affinity to manipulate magic. Her unique genetic structure allows her to use the magic she was born with as well as learned magic. As a tribute to her father, and as a focus for her spells, she casts spells by speaking backwards or "Logomancy". For example, saying "pots" would cause the target of the spell to stop in their tracks.

  • Elemental Control: Zatanna can manipulate magical elements such as:
    • Pyrokinesis: Generate heat and manipulate magical fire.
    • Cryokinesis: Generate cold and manipulate magical ice crystals.
    • Electrokinesis: Generate electricity and manipulate magical lightning.
    • Hydrokinesis: Generate and manipulate magical water.
    • Geokinesis: Generate and manipulate magical rocks.
    • Aerokinesis: Generate and manipulate magical wind.
    • Photokinesis: Generate and manipulate magic lights.
    • Umbrakinesis: Generate and manipulate magic shadows.
  • Telekinesis: Zatanna can move/obtain objects at a distance with her spells.[5][6][7]
  • Telepathy: Zatanna can also read minds, view and erase memories of others with or without the person's consent.
  • Teleportation: She can send herself and/or anyone to anyplace she/they wish to visit without any space/time restrictions.
  • Dimensional Travel: Zatanna can travels through dimensions through portals she opened with magic.
  • Reality Alteration: She can manipulate reality at will to inflicts confusions and mental trauma on her target.
  • Antipathy: Zatanna can reverse physical trauma so all damage that comes to her will hit her target instead.
  • Deflection: Zatanna can return energy projections sent to her back to their source without loss of momentum or power.
  • Chronokinesis: Zatanna can move time forwards or backwards or even stops time in demand.
  • Weather Manipulation: Zatanna can control and affects the weather in a certain area.
  • Eldritch Blast: Zatanna can blast enemies with mystical energy.
  • Energy Construct Creation: Zatanna can use her magical energies to create inanimate objects such as traps or devices to suit her needs.
  • Energy Transference: Zatanna once forced a "nightmare" demon into the dreams of hundreds of people to split him apart then locked him away in her hat.
  • Flight: Zatanna can fly or levitate however she says that this requires a lot of energy and concentration and therefore she chooses not to fly if possible.
  • Force Field: Zatanna can create magical shields to withstand bullets, blasts, blows and explosions. The greater the size or density of the shield the more effort it takes Zatanna to hold.
  • Healing: Zatanna can heal herself or whoever she choses from most injuries.
  • Phasing: Zatanna can make herself into her "phantom form" and become intangible.
  • Size Alteration: Zatanna can increase or decrease her size or the size of others to any conceivable size.
  • Transformation: Zatanna can turn anything into anything else, essentially. For instance, she has turned bullets into paper airplanes[14] as well changing her clothes instantly.  Most often she changes violent objects into harmless things.

Gallery

Trivia

Appearances

Episodes

Shorts